Temple Run 2 Demon Chase

Temple Run 2 from Imangi Studios is the sequel to Temple Run and Temple Run Brave.  It follows the same basic pattern as its predecessors – you have stolen the idol from the temple a la Temple of Doom and you have to run and avoid obstacles and demons and see how far you can get and how many coins you can collect before dying.

Temple Run 2 Tutorial The mechanics of the game are fairly straightforward and easy to use. Swipe to jump, slide or turn and tilt the device to strafe left or right. Avoid obstacles such as walls, fire and holes in the floor and don’t get slowed down too much or the demon monkey will get you.  Along the way you are given a number of potential power-ups and can collect coins to use out of game to buy new characters, consumables and upgrades.

Gems are collected by playing or can be purchased in the store and can be used to resurrect your character at an increasingly higher cost. Not making use of the gems result in permadeath and a restart from the beginning.

Every play through will be slightly different as it generates the track on the fly. Achieving set scores trigger the next change in scenery or type of obstacles such as underground mine carts.

It does not provide anything new. The extra playable characters are refreshing but pointless as they are identical in all ways except for their abilities that you purchase with coins over time. However, abilities can be moved between characters without any penalty, essentially making them identical but with a different look. The extra obstacles are easy once you have encountered them.  The graphics are markedly better than the first game but that does not make up for the lack of originality.

The game is exhilarating and addictive. It moves quickly and threw obstacles at me so fast I was reacting on instinct. An average session can be anything from 30 seconds upwards but will rarely last more than a few minutes, making it a great time filler.



Visual Accessibility * Audio Accessibility * Physical Accessibility * Cognitive Accessibility

Temple Run 2 Demon Chase

Visual Accessibility

Visually it is quite accessible.  There is very little flash or glare. The fire traps are the only possible exception, but they are not that bright and should only pose a problem for the most sensitive. The graphics are smooth throughout and their quality can be adjusted if your device has issues keeping up.

If you suffer from motion sickness this game is not recommended as the entire game is in constant motion. The viewpoint is fixed around 6 feet above and behind your characters head and is fast moving and fixed. The text size and user interface is standard and displayed in good contrast against its background. There is no reliance on colour in game or in the menus.

Audio accessibility

There are no subtitles but no dialogue so none are needed.  There is no reliance on audio cues and the game can be played with or without sound.  Sound effects and music are on two separate volume sliders and hence one or the other or both can be switched off.

Physical Accessibility

Temple Run 2 requires quick reactions , very quick reactions.  There is not enough time in between obstacles to think about what to do and control has to be instinctive and fast.

The controls do not require that much precision to operate and whether you swipe right or left at the top or the bottom of the screen it will not make any difference.  Good timing is required and changing direction or jumping too early can be as bad as not changing direction at all. The menu controls are straightforward and quite large even on a phone screen and should present no problems.

Cognitive Accessibility

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Temple Run 2 is quite accessible for anyone with a cognitive impairment.

There is little language in the game and it is generally easy to grasp. The menu system is straightforward to navigate and has descriptive text as well as icons on all the options. However, there is some potential for confusion between coins and gems: one buys  powerups and the other is used for resurrection, but this is not clear in the menu system.

Basic math is needed to spend the currency that you accumulate on upgrades. Help is available. A very short tutorial on first launch illustrates the basic controls. It can be activates again at any time in the settings menu.


* Slider to control music volume
* Slider to control sound volume (sound effects)
* Slider to control Visual quality (from Good to Better to Best)
* Slider to re-run Tutorial


Temple Run 2 a well polished great game, but is very much the sequel to Temple Run and Imangi has added very little that is new. The graphics have been polished, a few more obstacles and abilities have been added and the in-app purchases have been made a little more prominent, but the core game is very similar to its predecessor. It requires excellent physical co-ordination, fast reactions and a strong stomach but otherwise accessible.  It is a a reasonable expansion to Temple Run, but I wish Imangi had been a little more adventurous.

[stars rating=”4″ type=”Game”]

Temple Run was released on 17 January 2013  for iOS, and 24 January 2013 for Android. The game review is based on the Android (Nexus 7 and 4) version of the game.

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