The Ergohacks Verdict

There’s a technical term in retail called Attach Rate. It defines how many accessories people buy to a product. For gaming, this works really well from consoles – if you buy an Xbox One how many games are you likely to buy to go with it? The Switch has so far proved to have an amazingly high rate with at some points more people buying a copy of the Legend of Zelda than the Switch itself. Mario hasn’t released figures yet but I think it’s going to be almost as good.

After two weeks availability, most people reading this are going to fall into two camps. They’re either Switch owners and have probably already going to own Super Mario Odyssey or people looking at the Switch as a whole and Super Mario as one of the two lead titles. Let me skip ahead for you all. It’s an amazing game. If you’ve got a Switch you should buy it. If you’re considering a Switch it and Zelda make a very convincing case on their own and Mario is an amazing game – I’ll be tagging it with Essential at the end of the review.

That’s not to say it’s perfect. There are the occasional viewpoint glitches such that you can’t see where you’re going and see the backside of a wall and the story wears a little thin and un-original at points. The biggest problem is Nintendo’s insistence in showing off the motion controlling abilities of the Switch. That has resulted in a control scheme where you have to shake, flick or otherwise move the controller around and if you’re willing to play with one Joycon in each hand you can get by far the best control. That isn’t, however, a hand configuration people are used to and worse than that it makes the Switch hard to play on the go in it’s tablet form. Spinning your Cap around yourself is a great defensive manoeuvre and involves moving the controller in a circle – can you imagine doing that on the morning commuter train?

So what’s so good? Odyssey’s a 3d Platformer with occasional retro 2d sections. You and your new ally Cappy go from land to land collecting moons which then power up your ship to move you to the next areas. You’re chasing Bowser and his rabbit henchpeople who’ve kidnapped Princess Peach and are setting up a wedding. Each area has some easy to find moons and some that can be devilishly difficult to puzzle out. You need to find about half the hearts to get through so you can make through quite easily if you want to or if you want to be completionist you can take a much harder route. Nintendo has also given younger or inexperienced players a big boost with an Assist mode that gives you far more durability, shorter stages if you die and arrows to show you where to go next.

I’ve got a lot of hours invested in Odyssey in the last couple of weeks and Nintendo have pulled off their third masterpiece of 2017. It’s got that perfect combination of cuteness, playability and a level of difficult pitched perfectly. An essential buy if you’re a Switch owner and nearly reason enough to buy a Switch on its own.


Buy it from Amazon  

Price: ± £45

Insert gallery with 3 images


For games
Platforms: Switch
Genre: 3d Platformer with open world elements.
Number of players: single player and two player
Difficulty settings: Standard and assisted
Release date: October 27 2017
Audience Rating: 7 and older


Nintendo Switch only. If you choose to download the game rather than use a cartridge you’ll need around 5.7 gigs of space which is around a quarter of the Switch’s onboard capacity.

About Nintendo

Nintendo needs very little introduction. They started life making playing cards and went from market to market, settling on toys in the 1960s, then moved on to electronic games in the 1970s. They rose to dominance in the 1980s and 90s and are one of the major gaming companies worldwide. The last home console generation was a bad one for Nintendo with very poor Wii U sales, but they’ve remained dominant in the handheld market since the 3DS.

 We based our Ergohacks First Look on one week of tinkering, testing and playing Super Mario Odyssey kindly provided by Nintendo during October 2017.  This article was first published on 10 November 2017