This article has been archived and is no longer being updated. It may be out of date or otherwise inaccurate due to the passage of time.

Lara Croft and the Temple of Osiris is one of those games where I knew I exactly what I would get before I ever clicked on the Play button. I was expecting the sequel to Lara Croft and the Guardian of Light to have all the things I enjoy, an isometric viewpoint, Lara Croft, co-op play, puzzles to solve, interesting boss fights, good loot chests and fingers crossed, a bit of platforming and only a few timed “Run Away!” sequences. I received all of those things, but they didn’t quite come together in a way that made it fun and challenging to play.

The game play elements, the story, the loot, the weapons are all there for superficial fun. A bonus item or different weapon blows some new life into combat now and again and the variation in game play kept me interested despite the story that isn’t particularly deep or engaging.

There was some niggly detractors – a few glitches and during one level that has a series time bomb ball puzzles, the balls had a tendency to glitch the first time and never go off or just vanish and not respawn and the only solution was to die and restart from the last checkpoint. Additionally, the co-op viewpoint stretches to always include both characters and when at its maximum restricts the movement of characters. As a result, if one player wanders off too far in a different direction, the other player can get stuck at the edge of the screen. The negative side of this is that the viewpoint dynamically expands and collapses depending on both players which can make accuracy much harder. It is difficult to platform when the viewpoint suddenly changes due to another player’s actions. The more players in co-op, the more challenging this becomes. Playing on-line I had some serious issues with lag during 2 player co-op despite both of us playing via a reliable fast connection, which also made it more challenging to play.

Product Information

Retailer: Steam                

Price: ± £14.99 – £45
Season Pass and DLC available.

About Crystal Dynamics and Square Enix

Lara Croft and the temple of Osiris was developed by Crystal Dynamics and published by Square Enix. Square Enix is a Japanese developer, publisher and distributor of video games, best known for the Final Fantasy franchise. It is a large and longstanding publisher of many series, including Deus Ex, Thief and Tomb Raider. Crystal Dynamics is an American game developer based in San Francisco.

Design

Features

  • Platform: PC, PS4, Xbox One
  • Genre: Action Adventure
  • Players: 1-4
  • Version: Europe
  • Release Date: 9 December 2014
  • Content Rating: PEGI 12, ESRB T (Teen)

Single Player

The single player game is the same as the co-operative game, except that the puzzles adapt dynamically depending on the number of players. Puzzles often require team work to solve. This makes replay attractive because the puzzles vary throughout. The only disappointment is that it is not possible to play a single player and co-op game at the same time.

There is only one save slot. Other players can join your game at any point, but I found it frustrating that I could not save more than one game at a time. I prefer playing a game from start to finish alone and to play it in co-op from start to finish together. If I want to do that, I can only do one or the other until I have completed the whole game.

Co-operative Play: 2 – 4 players

Lara Croft rolling fiery ball

Verdict

Lara Croft and the Temple of Osiris provided me with two long evenings of co-op play that was mainly fun, except for a minor niggles caused by lag, a handful of glitches only solved by dying and a changing camera angle that kept resulting in death at one or two pivotal points. It is my type of game and it was just what I was expecting, which turned out to be both a bad and a good thing. I don’t mind familiarity in sequels, but particularly toward the end, a little variety or a small plot twist would have been welcomed.

It is a game that is easy to play and some regards, a little bit too easy. There is little incentive to complete challenge rooms for upgrades when they are stylistic rather than particularly useful and when puzzles are solved by the characters telling players exactly what to do, it becomes a lot less fun. It isn’t deep, it isn’t daring, but for Lara Croft fans, it might hold some interest.

Product: Lara Croft and the Temple of Osiris | Developer: Crystal Dynamics | Publisher: Square Enix | Platform: PC, PS4, Xbox One | Genre: Action Adventure | Players: 1-4 | Version: Europe | Release Date: 9 December 2014 |Content Rating: PEGI 12, ESRB T (Teen)

The game review is based on the PC (Steam) version of the game. This article was first published on 16 December 2014 and is no longer being updated. Information may be out of date or otherwise inaccurate due to the passage of time.