Induction

Last year at EGX one of the little gems hiding in the Indie zone was a puzzler called Induction. The game made by one man team Bryan Gale is a puzzle game about time travel. You play a small block who can move around a course and travel through time.

The key to the game is that you need to cooperate with your past self. Set something up and then travel back in time to take advantage of the state before you set it up. Confused yet? Induction starts off with a very very easy puzzle and slowly ramps up the difficulty such that by the seventh or eighth you’ve slowed down and have to think very carefully about what you do.

The soundtrack is produced by Tim Shiel and is a relaxing and slightly trancy set of tracks that adds to the experience without getting in the way.

Product Information

Retailer: Steam or the Humble Store +  

Price: ± £6.99,  $9.99 or €9.99

About Bryan Gale and Tim Shiel

Gale is a solo game developer who has previously worked for EA, King and Bossa. He’s been working on Induction on and off since 2013 and went through the Swedish Stugan accelerator program.

Shiel is well known game music composer who specialises in electronic music. He’s perhaps best known for the soundtrack of the game Duet.

Design

Induction has a very simple graphical style that isn’t quite 8-bit but is certainly inspired by it. The game makes use of primary colors to denote your position in the timeline but these seem carefully chosen to avoid problems for the colorblind. There is also a grayscale version that can be switched on in settings.

The game is completely keyboard controlled and prompts you in game with which keys can be pressed. The keys are remappable and the skew of the platforms can be adjusted left or right with the input also separately flippable.

The music and special effects can be controlled individually and neither is a requirement for gameplay.

Features

  • Genre: Puzzler
  • Target age: Teens, Adults, Older adults
  • PEGI/ESRB: None but no violence or triggers
  • Accessibility: Good. Greyscale mode, remappable keyboard control. Good sense of timing needed but there is no penalty for failure.

Trigger warning

triggers 100

 

No trigger warnings apply.

 

Environment & People

ergonomicinclusivedesignBuild quality

Cost-Effective

At £7 for 50 levels Induction represents good value. I’ve racked up 12 hours on Steam (admittedly not all actively playing) and I’ve not quite cracked the last few levels.

Specification

Platform: PC,
Genre: Puzzle
Length of game: 50 levels
Number of players: single player
Difficulty settings: one setting

System requirements

OS: Windows XP or higher
Processor: 1.5 GHz
Memory: 1 GB RAM
Graphics: 128 MB
DirectX: Version 9.0c
Storage: 300 MB available space

Verdict

The best puzzle games take a simple concept and add of level of level of complexity and twist it until it almost breaks. Induction was started after Gayle started to try and work out if the Terminator timeline actually made sense and it turned into an obsession.

If you’re a fan of twisty puzzle games get Induction – you wont be sorry. Recommended.

Ergohacks Essential

 

 

The review is based on a Steam copy of Induction kindly provided Bryan Gale during January 2017. This article was first published on the 7th of February 2017.


Was This Post Helpful:

0 votes, 0 avg. rating

Leave a Reply