I don’t often back projects on Kickstarter. I find that it just takes to long to go from the polished video to an actual product and what you actually get is often not what was promised. When I came across Everspace last August I made an exception and I’m very glad I did. Rockfish Games have been working away and last week the game made it to Steam Early access.

The game puts you in control of a tiny fighter either in the cockpit or just behind in a third person view. Your fighter is dropped off in an asteroid field where you can explore, fight enemy ships and drones, mine, craft, trade and repair. Once you’re done with that location you warp onto the next. You keep doing this until you get overwhelmed and die. Once you die the credits you earned on your run can be transformed to permanent perks that make your ship a little stronger on your next run. The level’s are generated each time you start and are never quite the same.

The devs seem to have an image of space that is filled with asteroids and Everspace has you spending a lot of time darting around them and the crashed ships within them. The graphics are beautiful and very smooth with a decent perception of movement. The rogue-like style of the game means it’s great to dip into and play a few levels and while you are trying to rack up as many credits as you can you’re less worried about dying or needing to take a break. At the moment it’s very repetitive – you find yourself doing the same mining and exploring an awful lot.

As it’s in Early Access it’s missing a lot – there’s only a couple of enemies, only one player ship, no real story and it’s crashed on me several times. ROCKFISH have also promised Oculus rift and Vive support. They’re not saying exactly when it’s going to exit Early Access – just that it’ll be some time in the first half of 2017.

everspace-setupProduct Information

Retailer: Steam +

Price: ± € £ 22.99

About ROCKFISH Games

ROCKFISH Games is a German gaming studio that has worked on several mobile games in the past and with Everspace is producing it’s first console and PC game. It’s ran by Michael Schande and Christian Lohr both of whom have impressive CVs in 3d modelling.

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Everspace if available for £23 on Steam in Early Access. As it stands the game is a fun arcade 3d shooter but there isn’t much depth – you repeat the same things over and over.


For games
Platforms: PC, Mac with Xbox One planned
Genre: Rogue like space Sim
Number of players: single player,
Recommended length of play sessions: short bursts to 30-45 minutes,
Difficulty settings: one setting

System requirements 

OS: 32/64-bit Windows 7 / 8.1 / 10
Processor: Intel CPU Core i3
Memory: 4 GB RAM
Graphics: Nvidia GTX 480 / AMD Radeon HD 5870
DirectX: Version 10
Storage: 8 GB available space
Processor: Intel CPU Core i5
Memory: 8 GB RAM
Graphics: Nvidia GeForce GTX 770 / AMD Radeon R9 280X
DirectX: Version 11


Everspace has a lot going for it. ROCKFISH promised a beautiful, responsive 3d space combat game and they’ve delivered something that’s technically very impressive. They have also done something unusual and used Early Access as it’s meant to be used to show off games that are not done. Everspace as it is now is has great potential and offers a glimpse of a great 3d arcade experience but it’s too limited to recommend to most people yet.

The review is based on the Early Access PC Version during insert September 2016. Read more about Ergohacks’ eco and access icons used in reviews. This article was first published on 30th September 2016.